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Romain Raynal - Compositeur and Sound Designer



Romain Raynal - Compositeur and Sound Designer

As a composer and sound designer, I like to think of audio as an integral part of gameplay and storytelling, where each sound can enhance the player's immersion and emotions. My background as a live musician and producer influences my working style, which is quite instinctive and centered on feeling. I regularly share this approach through my blog, workshops, and training sessions.

Contact


Music, sound design, and interactivity

Original compositions

Creation of an exclusive original score, far from catalog music and templates. A gradual development of the musical atmosphere, the result of an iterative process in service of the work.

Custom sound design

From supernatural explosions to realistic sound effects, each sound creation is meticulously sculpted to ensure immersion and acoustic coherence.

Interactivity, the heart of gameplay

With Wwise, FMOD, or directly in the game engine, music and sound design are at the heart of storytelling and gameplay. An approach where audio becomes a driving force of the interactive experience.

Some projects :

The Green Room Experiment
The Green Room Experiment
Maestro - Double Jack
Maestro
Lavaloop - Louis Rigaud - Fractal Edge Music
Lavaloop
<span style="font-size: 17px;">Just a Guy</span>
Just a Guy
Persevere - Irlande
Persevere
Witch Hunters - Les Répurgateurs
Witch Hunters

The blog

The latest articles from the Blog :

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Open Sounds