Conferences :
I offer conferences to understand the evolution of interactive sound, from the early consoles to modern tools like Wwise and FMOD, as well as masterclasses aimed at composers and sound designers looking to transition from a linear approach to interactive writing, mastering composition methods for video games, and the basics of audio integration.
Conferences :
The conferences on video game audio that I offer provide a clear and structured understanding of the issues surrounding sound and music in video games. They are aimed at schools, studios, festivals, and events looking to shed light on the history, technologies, and professional practices of interactive sound design and video game music composition.
These conferences allow for:
Understanding the evolution of sound in video games
Explore the history of video game music.
Analyze the emergence and impact of audio middleware (Wwise, FMOD)
Discover the fundamentals of interactive audio and adaptive music.
Linking technical constraints, creative innovation, and sound storytelling.
Learn the professional logics of modern audio workflow.
My expertise is based both on professional practice (composition, sound design, integration) and on a solid historical culture of video games and their audio tools.
Standard duration: 1 hour
Public: students, studios, festivals, professional conferences
Format: in-person or online
Visual support: provided
Q&A session: included
Adaptable conferences according to your needs 🛠️
Examples of customizable themes:
History of video game sound design
Introduction to Wwise and FMOD
Understanding interactive audio
Evolution of audio-visual tools
Music creation for interactive media
Sound analysis of iconic games
Each content adapts:
at the public level
to the educational objectives
in the context of the event