Skip to Content

Masterclass :

To understand in depth the stakes of sound in video games, I offer masterclasses focused on interactive audio. A true bridge between creation and technical, they allow sound profiles to move from a linear approach to an interactive, and for developers to familiarize themselves with the specifics of integration and middleware (Wwise, FMOD).
 Masterclass on middleware at OXO
Wwise Masterclass at OXO (Narbonne)

These masterclasses are aimed at composers, sound designers and experienced musicians as well as developers wishing to discover and understand in depth the specificities of interactive audio for video games. Ideal for specialized programs as well as for generalist, they create a bridge between sound creation and technical integration.

The goal is twofold: to enable creatives to shift from a linear approach to interactive thinking, and to provide technical profiles with the keys to understand middleware and audio implementation logics.

Throughout these sessions, I present my complete working process for designing interactive music in a structured way. Participants discover how to analyze gameplay, define musical behaviors, structure a piece into modules, layers, and transitions, and prepare music for integration into an audio engine (Wwise, FMOD) through concrete examples, real projects, and detailed demonstrations.

These masterclasses allow for:

  • understanding the principles of adaptive music

  • rethinking one's composition logic for a non-linear

  • medium structuring music into

  • systems, layers, and transitions discovering the workflows Wwise / FMOD

  • analyser des systèmes musicaux utilisés dans des jeux existants

  • understanding essential concepts: triggering, states, RTPCs, randomization

  • adopt a systemic rather than linear thinking

  • facilitate the dialogue technical between composers and programmers

Participants leave with a clear and operational vision of video game composition, a precise vocabulary, and the necessary benchmarks to tackle a first interactive project or effectively communicate with a technical team.


Masterclass at OXO - Video Game School - Narbonne

Propose a masterclass dedicated to interactive composition and sound design for video games 🎓

Let's discuss your educational objectives, the level of participants and the desired theme. Together, we can build a suitable format, focused on discovering interactive composition methods and audio workflows for video games.

Je peux rapidement vous transmettre une proposition détaillée incluant le contenu de la masterclass, les exemples audio présentés et un devis complet. N’hésitez pas à me contacter pour en discuter ou planifier une première session, que ce soit dans un conservatoire, une école de son, un événement spécialisé ou tout autre contexte professionnel.