Sound design and integration
In addition to music composition, I create and implement sound design for independent and AA video games. My approach combines pure sound creation with technical mastery using Wwise, FMOD, and game engines. I don't just deliver sounds: I build interactive audio systems that enhance immersion and gameplay feedback.
Sound Design
Designing realistic or stylised sound. Capturing organic elements in the studio, recording sound effects (Foley), and using sound synthesis to generate unique audio material tailored to the needs of your project.
Integration
Development of sound architecture and direct implementation in the game engine. Configuration of interactive systems, management of blueprints/scripts, and dynamic mixing via middleware (Wwise, FMOD, MetaSound).
Cinematics
Sound design and mixing of your cinematic scenes (pre-rendered or in-engine) and promotional videos. Management of transitions, narrative branching, and post-production to ensure continuity with the gameplay sound.
Voice Design

Technical processing and integration of dialogues. Cleaning of recordings from various sources. Creation of complex vocal effects, voice design for creatures, and implementation of dynamic voice systems within the audio architecture.
A game project in development?
Let's discuss the audio needs of your production. From asset creation to architecture in Wwise or FMOD, let's talk about how I can integrate into your pipeline.
Let’s talk about your project!




