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Sound design and integration

In addition to music composition, I create and implement sound design for independent and AA video games. My approach combines pure sound creation with technical mastery using Wwise, FMOD, and game engines. I don't just deliver sounds: I build interactive audio systems that enhance immersion and gameplay feedback.

Sound DesignSound design, foley in studio by Romain Raynal

Designing realistic or stylised sound. Capturing organic elements in the studio, recording sound effects (Foley), and using sound synthesis to generate unique audio material tailored to the needs of your project.

IntegrationIntegration audio in Unreal Engine - Romain Raynal

Development of sound architecture and direct implementation in the game engine. Configuration of interactive systems, management of blueprints/scripts, and dynamic mixing via middleware (Wwise, FMOD, MetaSound).

CinematicsSolasta II, cinematics by Romain Raynal

Sound design and mixing of your cinematic scenes (pre-rendered or in-engine) and promotional videos. Management of transitions, narrative branching, and post-production to ensure continuity with the gameplay sound.

Voice Design
Voice design in Maestro made by Romain Raynal

Technical processing and integration of dialogues. Cleaning of recordings from various sources. Creation of complex vocal effects, voice design for creatures, and implementation of dynamic voice systems within the audio architecture.

Studios & Collaborations

Logo du studio Arcades Sound - Sound design et mixage audio pour le jeu Maestro
Logo Fractal Edge Music - Collaboration en création sonore du jeu Lavaloop
Logo du studio Double Jack - Prestation de sound design et mixage sur le projet Maestro
Logo du studio Don't Nod - Additional Sound Designer Aphelion
Logo du studio Tactical Adventures - Sound design de cinématiques à embranchements pour le jeu Solasta II
Logo de l'association Push Start - Réseau des professionnels du jeu vidéo


A game project in development?

Let's discuss the audio needs of your production. From asset creation to architecture in Wwise or FMOD, let's talk about how I can integrate into your pipeline.

Let’s talk about your project!